// A man dreaming that he is a tarantula-hawk. Or a tarantula-hawk dreaming that it is a man. Either way, tarantulas fear me. //

// If you would like to contact the nostril, you may do so at yann@mcnostril.com //

// ASK THE NOSTRIL //

mcnostril tumblr
A car buggy thing. There’s a lot wrong with this, but as the first painting in a MILLION YEARS (I counted) I suppose it’s okay. I’m fairly happy with the little red bits at the bottom of that radiator looking thing even if they don’t make any sense. Do you really have to justify red bits on a radiator-looking-thing?
The answer is no.
You should never have to justify red bits on a radiator-looking-thing.
There is an email button on this tumblr, feel free to use it to shout at me if I don’t post anything in a week, because that sort of thing cannot be allowed to happen again.

View in High Quality →

A car buggy thing. There’s a lot wrong with this, but as the first painting in a MILLION YEARS (I counted) I suppose it’s okay. I’m fairly happy with the little red bits at the bottom of that radiator looking thing even if they don’t make any sense. Do you really have to justify red bits on a radiator-looking-thing?

The answer is no.

You should never have to justify red bits on a radiator-looking-thing.

There is an email button on this tumblr, feel free to use it to shout at me if I don’t post anything in a week, because that sort of thing cannot be allowed to happen again.

Jul 17th at 7PM / tagged: painting. vehicle. buggy. concept art. desert. / reblog / 6 notes

Random sketching. I don’t know how people get anything done in the summer, and this summer hasn’t had a terrible heat wave to force me into the sweet sweet embrace of the AC in my office.

Jul 15th at 4PM / tagged: sketches. desert. knight. robot. / reblog / 13 notes
Don’t tell anyone, but it’s possible I have been drawing silly things.

View in High Quality →

Don’t tell anyone, but it’s possible I have been drawing silly things.

Jun 17th at 11AM / tagged: sketches. sci-fi. robot. / reblog / 6 notes

Yes, I am still mostly alive. I know all my posts start with that sentence, but in the fast paced world of the intertubes, my repeated absences are tantamount to death. And now I will take a minute to congratulate myself for using the word “tantamount” which I have never used before and oddly reminds me of steak. Mmmm steak.

The trailer I animated at Pascal Blais Studio earlier this year is finally online. There are chickens in it. They are in space. Do you need to know more? No you don’t. Space chickens people, that’s all you need.

Here’s the game’s press thingie. It’s from the studio that made Sang Froid which was a rather neat, so I expect this to also be neat. Did I mention it has space chickens?

Not sure why the full credits aren’t on the vimeo thingie yet, but basically pre-production was done by myself, Kun Chang, Guillaume Blackburn and Eric Kaplin, and all production by myself with assistance from Guillaume Blackburn, and Louis Philippe Amiot for sound. You should click all those names. Some of them might not have links but you should still click them because clicking is rad. Some day we’ll invent a pointing device that requires no clicking, and we’ll think back on the days of clicking with nostalgia, regretting all those clicks we did not click when we had the chance. Click away my friends, don’t live a life of clicking regret.

Also, I know I say this every time, but posting will resume. It’s a bit like beetlejuice, if you keep saying it he will eventually show up.

Guess what I’ve been playing.
With all the work lately I haven’t really tried to paint anything in a while, and I didn’t feel like doing studies to get back into it, so instead you get an elite knight with way too many textures (two! That’s two more than necessary!) layered on top.
I’m trying to find a balance between detail and no detail, because I love the idea of detail but the actual process of detailing makes my brain try to eat itself. Yes, I put the smoke there because I got really bored by the time I got to his feet.

View in High Quality →

Guess what I’ve been playing.

With all the work lately I haven’t really tried to paint anything in a while, and I didn’t feel like doing studies to get back into it, so instead you get an elite knight with way too many textures (two! That’s two more than necessary!) layered on top.

I’m trying to find a balance between detail and no detail, because I love the idea of detail but the actual process of detailing makes my brain try to eat itself. Yes, I put the smoke there because I got really bored by the time I got to his feet.

This is the film I did last year for the Rendez-Vous du Cinema Quebecois, from a script by Maxime Goulet. The music was performed live by the Ensemble Arkea during the event, and it was pretty awesome.

There’s a lot of things I’d have done differently now, but I’m still pretty pleased with it just because it was quite a bit of work for one man (especially since the original draft was supposed to be five minutes and we ended up with 8 and a half), and by the end I was juggling three jobs which, as it turns out, is maybe not the best thing to keep your sanity (but it is pretty good if you want to start hallucinating weird colors at four in the morning).

I might post some stuff about the making of it later down the line, so watch this space. No, not that one. This one right here. There.

Hello interwebs.

Yes I am alive.

Here are some really old sketches, because I don’t get to sketchify things very often these days. Also half the sketchifying is full of stuff I can’t actually post without risking the wrath of terrifying legal draculas, but I think one of the things might be online soon, and then the draculas will be powerless. I’ll still be getting myself thirty pounds of the most legal garlic I can find just in case (one should always strive for the highest legality in all produce anyway).

Apr 20th at 3PM / tagged: sketches. warriors. vehicle. robut. / reblog / 14 notes
kukez:

Well, it’s February so my deadline for Voro didn’t hold, but it was insanely optimistic anyway. March sounds nice and distant enough.

I am still perplexed by the fact that this person does not have ALL THE NOTES

View in High Quality →

kukez:

Well, it’s February so my deadline for Voro didn’t hold, but it was insanely optimistic anyway. March sounds nice and distant enough.

I am still perplexed by the fact that this person does not have ALL THE NOTES

Feb 3rd at 2PM / via: kukez / op: kukez / tagged: comics. voro. / reblog / 30 notes
Goblin week, day three
Fancy huntsgoblins ride shar peis, because more things should ride shar peis. Except shar peis. A shar pei riding a shar pei would probably cause a shar pei singularity that would collapse the very walls of reality, or at least turn them very wrinkly (and a wrinkly wall sounds kind of ew).

Goblin week, day three

Fancy huntsgoblins ride shar peis, because more things should ride shar peis. Except shar peis. A shar pei riding a shar pei would probably cause a shar pei singularity that would collapse the very walls of reality, or at least turn them very wrinkly (and a wrinkly wall sounds kind of ew).

Jan 22nd at 2PM / tagged: goblin. goblinweek. shar pei. hunter. / reblog / 76 notes
Goblin week day two (weeks start on monday damnit).
Full Metal Goblination.

View in High Quality →

Goblin week day two (weeks start on monday damnit).

Full Metal Goblination.

Jan 21st at 9AM / tagged: sketch. goblin. goblinweek. / reblog / 87 notes